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Old Jun 10, 2008, 05:20 PM // 17:20   #61
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Quote:
Originally Posted by Koricen
It would completely destroy the entire aspect of PvP characters.
How so? All he's hes suggesting is that your PvE character can access basic equipment for PvP use only. From what I gather hes not asking for extra skins, emotes, etc. Just suggesting a merge of PvE & PvP characters so that you don't have to use character slots that at some point you may end up paying for.

I really don't see the big deal and why everyone is getting so stuck up over it.
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Old Jun 10, 2008, 05:22 PM // 17:22   #62
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Quote:
Originally Posted by Tyla
The game is free after buying the first few titles, what more do you want?
If you read posts properly you wouldn't need me to awnser this simple question for you.
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Old Jun 10, 2008, 05:24 PM // 17:24   #63
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Quote:
Originally Posted by Unreal Havoc
NCSoft make more than enough money from the various MMO titles they own to cover the costs of Guild Wars and the development of Guild Wars 2 and the life of said titles after development.
Like Lineage II and Auto Assault? Which have a combined subscriber base of like, 15,000? NCSoft really doesn't have any big titles besides Guild Wars, and even that's debatable.
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Old Jun 10, 2008, 05:26 PM // 17:26   #64
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Quote:
Originally Posted by Kanyatta
Like Lineage II and Auto Assault? Which have a combined subscriber base of like, 15,000? NCSoft really doesn't have any big titles besides Guild Wars, and even that's debatable.
AUTO ASSAUUUUULLLLLTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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Old Jun 10, 2008, 05:32 PM // 17:32   #65
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Quote:
Originally Posted by Kanyatta
Like Lineage II and Auto Assault? Which have a combined subscriber base of like, 15,000? NCSoft really doesn't have any big titles besides Guild Wars, and even that's debatable.
Lineage/City of Heroes/City of Villians/Exteel/Tabula Rasa ring a bell? Not to mention the upcoming Aion (which looks awesome by the way). It has plenty of titles (7 & 2 in development) to keep the company going and maintain Guild Wars and Guild Wars 2. That is obvious or they simply would not be developing it and maintaining the free to play aspect of the franchise.
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Old Jun 10, 2008, 05:53 PM // 17:53   #66
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to OP: no.

roll a pvp only char. All your slots filled? unless you play each character a ton, delete one and keep it for pvp only. that's what i did. and if you play each character a ton, then they should be good to go for pvp anyways.
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Old Jun 10, 2008, 05:57 PM // 17:57   #67
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Quote:
Originally Posted by Kanyatta
There was a time when you could weapon swap, and have Balth faction, but there were no RPs or Z Keys, which was a period of about 2 years, which is what I was referring to.
That's great, but most top PvPers played back when the game started, and therefore didn't make them whent PvP chars could weapon swap/balth faction existed....etc.

Most (read: 90+%) of the people on obs with pro lookin shit got it from PvE. If you can't be bothered to do it, roll a PvP.

End.

Quote:
Originally Posted by Kanyatta
Like Lineage II and Auto Assault? Which have a combined subscriber base of like, 15,000? NCSoft really doesn't have any big titles besides Guild Wars, and even that's debatable.
lol wut?

Hate to break your bubble but Lineage I and Lineage II are two of their most popular games, and together they have over 2 million active, paying subscriptions.

http://www.mmogchart.com/Chart1.html

Guild Wars has probably 1/4th that.
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Old Jun 10, 2008, 07:45 PM // 19:45   #68
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On the actual topic of this thread...
Basically this would remove the categories of PvE and PvP characters and change it into one class, and in the process most likely screw up all the PvP characters made because they are not from 1 particular campaign. Stating this because the easiest way to do such a thing would be to turn all PvE to PvP upon entering a PvP area, and that would leave no purpose to have PvP characters, which would change the basic fundamentals of the games 2 types of characters.

At that said i vote for /close
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Old Jun 10, 2008, 08:33 PM // 20:33   #69
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Quote:
Originally Posted by Kanyatta
This statement just voided the rest of your post. Go be elitist somewhere else.
You calling me elitist is like the pot calling the good china black.
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Old Jun 11, 2008, 07:04 PM // 19:04   #70
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Then the only reason to get more character slots, would be to like to have characters with different appearances and mules.

But anyways, I don't acre about the issue very much. It's not really that important.
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Old Jun 11, 2008, 09:44 PM // 21:44   #71
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Quote:
Originally Posted by Red Sand
You calling me elitist is like the pot calling the good china black.
OK, I admit, calling half of the game's players "Neanderthals" isn't a put-down in any way, you win. Just stop harping on it.

Quote:
Originally Posted by Unreal Havoc
Lineage/City of Heroes/City of Villians/Exteel/Tabula Rasa ring a bell?
Lineage does, I'll admit that has a respectable subscriber base. City of Heroes/Villains has been dead for almost a year now. I've never heard of Exteel, and Tabula Rasa basically got crushed by almost every major video game critic.
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Old Jun 11, 2008, 11:03 PM // 23:03   #72
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Quote:
Originally Posted by Tyla
Just create a PvP character. Done.
This. Wanting to have PvE characters with PvP abilities in PvP areas sounds like there's some hidden reason why they'd be better.

If so, it'd be unfair, so "no". If not, there's no reason to, so "no".
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Old Jun 12, 2008, 01:34 AM // 01:34   #73
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It's the GW2 way!

I would love it, really, this would be of great use for me.
It's because I hate rerolling over and over and I don't have enough slots to keep a perma-PvP for every profession I play, but I have some unplayed PvE chars used mainly for storage, access to PvE towns for trading and events and for special needs occessionally. I won't delete any of them.

Here comes a long and detailed analysis of the problem and solution ::

The change itself should be VERY easy to implement - almost every needed thing is already in the game!

No need to treat PvE chars any different, except one thing - implement a check for a PvE character leaving a PvP zone, remove skills this character doesn't know and show a confirmation window popup (only if has any 'Red' PvP reward items equipped):

"You're about to leave a PvP zone, any PvP items you have equipped will be deleted! Are you sure wan't to leave? Yes/No"
(moving to inventory may be a harder task, because of situations when some but not all of items can fit the free slots, better just delete equipped)

Having a bunch of PvP items customized to that PvE character and cluttering the inventory when outside of PvP areas is fine. Just disallow equipping them in PvE.

Some testing of cases like getting kicked out of a Guild Hall for some reason (kick from guild, end of guest invite, or the old GH loading bug) would need to be tested and prevented too. Easy way - have all the kicks from a GH move a player to Great Temple of Balthazar instead of last visited location (which should be a considered PvP zone)

1 more issue - Heroes of PvE characters. I would simply disallow equipping them with any PvP items at all, or too much trouble would emerge with having to check all heroes.

Now, let's see if there would be any real downsides to such a wonderful looking update:

*SKILLS - allowing PvE characters to equip any skill that's unlocked on the account don't bring any imbalance, the skills had to be unlocked before and are already available for a fresh PvP char anyway.
There's only one negative effect, an economic effect - slightly reducing the demand for skill tomes, also Elite ones, for the players that use PvE chars for PvP'ing AND would only need that skill for PvP. (and an even smaller sideeffect - reducing the gold that would the skill trainer npc sink, for players who would just buy a skill they already have unlocked, instead of using a tome).

*WEAPONS - there's NO loss of prestige coming from rare vanity weapons, which can now be used on and customized for PvP chars anyway. And the other way - fully equipping a PvE char to be competetive doesn't cost much, with tons of overfarm golds, inscriptions and mods are cheap, and when they aren't greens certainly are.
Only negative effect is again economic one - it would slightly decrease the demand for items players would need to buy for the PvP that they wouldn't buy for PvE use - this includes mainly sets of shields, +30mods and inscriptions +10vs Damagetype, which are already dirt cheap. Whole effect would be small as players using PvE char's for PvP'ing would often still use fancy shiny PvE items on them.

*ARMOR - PvE characters can look pretty if they paid for it and the equipment creation panel should work exactly as it does now - not affect PvE items at all - want PvP setup on your armor = create a new ugly PvP one. It doesn't matter if you do it on a new PvP char or your PvE.

POSITIVE effects can be much bigger - bring more new players to PvP!!! Anet understood that players often don't want to create new characters to compete, they want to play with their favorities - this is why there will be no PvP characters in GW2!
They explained that it will make PvP more accessible. Then why not do it in GW1? It's really simple!
And there are even positive effects on ingame economy! If players would be more likely to use PvE chars for competing, the demand for things PvP chars can't get at all would increase - number 1 clearly visible example : Chaos Gloves! Save the ectos!

...and make life easier for people like me, who don't like constant rerolling and having to have separate PvE and PvP chars for every profession.

/big SIGNED, great idea.

___
EDIT:

tl;dr version

*It's the GW2 way! ;D
*A great and easy to implement idea - it's just enabling something that's already in game + adding code removing skills and deleting equipped PvP items when leaving PvP zones + disallowing equipping any remaining PvP items outside PvP zones.
*Make the life easier for players who do both PvE and PvP
*Make PvP more accessible for casual PvE players by letting them play their characters
*No real disadvantages to this update. No balancing issues and nobody's epeen size affected.
*Big Singed

Last edited by Yawgmoth; Jun 12, 2008 at 03:34 AM // 03:34..
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Old Jun 12, 2008, 02:48 AM // 02:48   #74
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Can I get a tl;dr version yawgmoth?
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Old Jun 14, 2008, 01:53 PM // 13:53   #75
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You know, if you had left it alone, so would I.
Quote:
Originally Posted by Kanyatta
OK, I admit, calling half of the game's players "Neanderthals" isn't a put-down in any way, you win. Just stop harping on it.
This just goes to show me that in your zeal to defend your point of view, you didn't read what I wrote. I apologized to Koricen for our misunderstanding, and then you jumped on me, quoting me out of context.
Quote:
Originally Posted by Red Sand
Personally, I hated PvP: PvP is for Neanderthals. Mean people PvP. Then I got bored with PvE and figured out how absolutely outstanding the Guild Wars PvP system really is. Now I'm Born Again PvX.
I love GW PvP. It's a system that works. You don't get preyed upon while crossing some zone by some jerkoff that is just trying to give another person a bad day. The irony of it is a person like me, who hated PvP for more than 10 years, loves it now. But you decided to slam me because of your inability to understand irony and have the nerve to call me elitist. Me. A guy that that apologized on a message board. You're a great judge of character Kanyatta.
Quote:
Originally Posted by Kanyatta
OK, I admit, calling half of the game's players "Neanderthals" isn't a put-down in any way, you win.
By playing PvP, I place myself in the "Neanderthal" category, but you seemed to have overlooked that part.
Quote:
Originally Posted by kanyatta
Just stop harping on it.
A single post, a one line response, is harping? Way I see it, Kanyatta, if you like to mess with people, you should choose your victims better.

And my original premise, that changes to the armor and skills systems will not encourage more PvE'rs to play PvP, still stands.
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Old Jun 14, 2008, 03:36 PM // 15:36   #76
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Quote:
Originally Posted by Tyla
Just create a PvP character. Done.
yup, sums up all i was going to say, a net needs money to make gw2 better if you dont have enough slots buy a couple more
Close subforum for an excessive state of retardation.
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